Insights into Pixar Studios and animation technologies from ex-Pixar Renderman, Peter Moxom.
In this Cafe Catch-up interview, Paul and Peter talk about Peter’s work life at Pixar Studios. Peter was the only non-American working for Pixar for many years and had some interesting insights into Pixar and the technologies used for those animated movies that we all know.
Some of the topics discussed were the following:
– how stereoscopic imaging works
– whether animators should start their career with 2D (hand-drawn) animations
– the importance of narration or storytelling
– the world’s first computer-animated feature film, Toy Story, and specifically why it was chosen as the first fully animated movie.
Peter recommended some simple animation tools that educators can use and gave some good advice to those that are trying to break into the animation industry.
Some helpful links from Peter:
Autodesk Media & Entertainment https://www.autodesk.com/industry/media-entertainment/vfx-film-tv
blender.org – Home of the Blender project – Free and Open 3D Creation Software
Toon Boom Animation – Award-Winning Animation & Storyboard
DigiCel FlipBook https://digicel.net